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(yes I am aware that these are not the files I started with, gmad just didn't want to work whenever I tried to open the SC addon) ' What do we do with it now then' I hear you say out loud, welp, time to either double click one of the files (or just the file, depending on how many you chose) or click select to come back to the first tab. What I do will do now, is searching for soul and then I can find it with ease, instead of scrolling through an endless list of addons.Īlright, you have clicked the file and you came back to the second tab, what now?Īs you may have noticed, there is(are) a file(s) there, the specific file(s) you chose. So, I will look for a file named: soul_calibur_iv_final_pack_201088179.gma (I'll leave a link at the bottom to the workshop page if you want it.) In this case, I will be using Soul Calibur IV Final Pack published by Rolandz. So, what do you do with these files? Well, first of all, check the name of the workshop item and locate it in the folder (if you have 1000+ addons installed like me.). The drive Garry's Mod is located depends on where you installed it. Here I've gone to my Garry's Mod folder through 'E:SteamSteamAppscommonGarrysModgarrysmodaddons'. What's going on here is the selected addon(s) you have chosen to open by clicking 'browse'. 'Wtf is going on here?' is a possible sentence you may say, not anymore you won't! I strongly recommend you to download it, as I will use it in my tutorial here.Ĭlick on open and this window should open: Notepad++ is a great text editing software for any usage. Information: Gives information on the current file. gma files here.Ĭlose: Closes the file you have, well, open.Įxtract All: Extracts all the files listed in the box. What we see here is, nothing at the moment, but we'll move on after I explain the layout. This is what it looks like once you start the program. gma files we took from the workshop to folders SFM can use. GMAD: ( Link: GMAD is the tool we need to port. We're going to start with the program that is needed for this operation:
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Step 1: Getting familiar with the program(s).
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Garry's Mod Workshop to Source Filmmaker. If you are currently reading this, then welcome! You are either someone who frequently asks me irl, or on steam on how to port models from the
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